![]() And again, we know this entire challenge system is not ideal and while I'm glad they've been able to make some interim tweaks to progression pace and remove some of the more frustrating RNG challenges, there is absolutely more work to be done and this is not the ideal vision the Live team has in mind. I don't expect everyone to believe that, but while we may not agree with the playlist selections and approach, I'm just going to say again 'making players have no control and have to use swaps' has never once been a thing I've heard," Jarrard said. Jarrard also addressed the speculation that 343 purposefully designed Halo Infinite to put an emphasis on Challenge Swaps (and by extension, microtransactions). And, we're 4 days from a global launch with holidays right after." Everything has downstream dependencies and knock on effects. "Triaging these feedback issues and finding 'what CAN we do now' is what the team is already doing and will continue doing. "And at the scale and complexity of this game - any and every change could have monumental impact in a negative way without extensive testing," he said. Jarrard went on to say that it's simply not true that developers can "push a button" and add new features to Halo Infinite. "Historically, a Slayer only playlist and an Objective only playlist has always resulted in the Obj playlist quickly becoming unhealthy - but maybe we inevitably have no choice but to go down that route until more robust systems are available (note I am not a MP or systems designer)." "I think the main hurdle that needs to be addressed and may require more time than is feasible before the holiday break is the knock on effect to challenges and needing to also re-assess 'quick play' and what that becomes," Jarrard said. However, this might not be possible due to a variety of reasons. Halo reddit lockdown full#The developer went on to say that 343 is now thinking about if it would be possible to add a "vanilla Slayer" playlist and launch it sooner than the full thing, which would be more robust. QA is a huge dependency and it's a critical part of the development pipeline that has been running nonstop for months to launch this game," he added. I love the ideas and some of the variants they're working on - those all require tuning and most importantly - testing. "The team's plans for a Slayer playlist, I think, are more robust than what might 'suffice' for an interim solution. (yes the entire challenge/progression system needs a lot of work - something the team is acutely aware of and prioritizing)," Jarrard said. We have complex and not-ideal progression and challenge systems intertwined in playlists and modes that are not necessarily trivial to de-couple and change. "We have UI limitations with the game right now in the way and number of playlists that are exposed. Jarrard explained that the playlists in Halo Infinite at launch were always meant to represent a "measured approach." But, I will try to at least provide some context for those who are interested." Jarrard added: "We have had people working their asses off for years to try and deliver the best Halo game they can amidst very challenging circumstances. I don't believe anyone at 343 thought not having Slayer was a 'good idea.'" We would love to have modes and experiences that meet player expectations vs. Yes this is absolutely a hot topic and something the team is aware of. Jarrard said of this, "We're still having discussions around feasibility. Players had been wanting to see a Team Slayer playlist, and while it might be added eventually, it's not coming right away. Jarrard's statement comes after 343 announced plans to add more playlists to Halo Infinite. We do that regardless of it being positive or negative and always will." It's my job to come in here, listen, franky take it on the chin, and despite personally being very put off by the way in which many are expressing themselves, still ensure that we are advocating for players internally. "And I'm not saying myself are 343 are a 'victim' in any way - that's yet another narrative some folks here have chosen to apply. as you want, but I've never lied to this community and never will," Jarrard said. "Call me a shill, a liar, corp speak, etc. He doesn't, however, agree with the manner in which some fans are expressing their opinions. Jarrard said in a lengthy post on Reddit in which he said he understands and generally agrees with some of the frustrations that Halo Infinite fans have with the game. Now Playing: Halo Infinite Campaign Hands-On Preview By clicking 'enter', you agree to GameSpot's ![]()
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